Fiuto: adding visual touches to working screens

The small touches that give a product its character, an illustration here, an animation there, are usually left for last. Each one is placed, sized and moved a few times before it sits right, and every adjustment passes through a designer's tool and a developer's ticket. With the asset in the repository and the agent adjusting it on the rendered page, the whole exercise takes minutes. The discipline is keeping the question small enough that placing a decoration never turns into a conversation about the screen.

Role
Founder
Year
2026
Team
Solo, with Claude Code
Shape
One session

Context

After the onboarding review of the previous part, this one covers the smallest change I make to the product: placing an illustration or an animation on a screen that already works, where the only decisions left are the asset, its size and where it sits. Fiuto is a working tool, and I wanted it to feel light, warm and a bit fun; the illustration set I chose carries most of that, a deliberate risk with the audience that I add to gradually. The choice of the set comes first here, then one Lottie animation placed on the onboarding welcome screen by talking to the lean agent, then what I set up afterwards so that a request to move a decoration stays a request to move a decoration.

Why decoration is left for last

The set is chosen once and the choice sets the register of the whole product. For Fiuto that meant a family of cats, dogs and other pets from Creattie, in their Lumo style, and the reason for choosing it is also the reason to hesitate: a lighter register separates the product from the serious tools it competes with, and it might put off part of the audience. PostHog and a few other software products had already taken that risk, which told me it could work for the customers I have.

The characters then have to be introduced in context, or the first one a user meets inside a working screen reads as a mistake. My plan at the time of the recording was to introduce them on the landing page, where illustration is expected, so that by the time someone reaches the welcome screen they already know the style and do not ask why there is a rabbit and a dog on it.

Each placement after that is a small job with a long path. The asset is sized and positioned in a Lottie editor before it goes anywhere near the code, then again on the page once a developer has wired it in. On most boards that is a ticket at the bottom of the list, and the cost of skipping it is a product that works and has no character. The cost of doing it without a boundary is the other one: a request to move an animation becomes a review of the screen it sits on.

01The pipeline

The lean agent, and the boundary I set afterwards

In the recording I use /lean directly, the small change skill from earlier articles, because the placement was the whole job and there was nothing to design. After the run I set up /ux-lean as its design side, for the case where an existing surface has one open visual question and I want to compare treatments before implementing one. The recording shows /lean at work and none of the stages that now precede it.

Scope/ux-lean takes one existing surface and one question about placement, size, treatment or order; a new pattern, a change to a shared primitive, a multi screen flow or a doubt about the surface itself goes to the full /ux process.

Provider checkBefore anything is drawn it checks whether a third party dictates the asset’s form, and when the form is fully dictated the exact asset goes straight to /lean with nothing to design.

BaselineOne screenshot of the live page, keeping its chrome while only the open axis changes.

IdeateTwo to three whole surface renders; I pick one, seed one more round, or stop, and two rounds without a pick move the question to the full /ux process.

HandoffThe pick reaches /lean as exact markup with its files, the provider constraints and one or two observable checks, since a prose summary loses the placement and the order.

Implement/lean makes the smallest edit on its own branch, checks the real page at the relevant viewport, and opens one pull request.

The decision I keep is the boundary itself: a request may change the asset, its size and its position on the one surface it sits on, and it may not touch a shared primitive, a second surface or the structure of the screen, and the moment it wants to, it leaves the speed lane for the larger process.

02The session

What is in this video

The dog is a Lottie file from Creattie, one animation out of a family of cats, dogs and other pets in their Lumo style, and the first minute is about that family. I explain why I settled on it, show the sign out screen where one of the characters already lives, and mention the welcome screens where I am adding more, hoping there is not too much for certain customers. At 0:59 I name PostHog as the precedent for a lighter register in a software tool, accept that it is a risk, and explain the plan to introduce the characters from the landing page so that they are familiar by the time a user reaches a working screen.

How I actually edit a Lottie animation comes at 1:47. The example is a small dog for the onboarding welcome screen. I add the file to the repository and talk to the lean agent: move it, increase the size until I am happy with it, then position it where I want it, in this case as a small decoration above the welcome heading. The state before the last adjustment is on screen at 2:29, where the Lottie box itself is visible on the page, and point out that this is exactly what I ask the agent to move. Normally this positioning happens in a Lottie editor. I cannot be bothered with one, so everything is done inline with the agent, on the rendered page.

The session. Four minutes: why this illustration set, then one Lottie animation sized and placed on the welcome screen, adjusted inline with the lean agent and never opened in an animation editor.

I close at 3:21 on the set itself: the Lumo animations are the ones I prefer, there are several other styles in the same family I could use, and they are good value.

The recording does not show a comparison of placements, and it does not show a verification pass. I adjust the dog by request until I am happy, which is fine for one decoration and does not scale to a screen with three of them. /ux-lean is that boundary written down afterwards: two or three rendered placements to pick from, and only then /lean on the page. Two other limits remain: inline placement does not replace an animation editor when the timing, the keyframes, the internal artwork or the canvas of the animation is wrong, and my liking the set does not prove that the audience does, which is a question for the full review, one surface at a time.

Conclusion

Most of the method consists in keeping the question small. One surface, one asset, one axis to settle, and the asset in the repository before anyone asks where it goes, so that the adjustment happens on the rendered page by asking. The question grows in two ways: when there is more than one placement worth seeing, the comparison belongs in a short design pass with the asset locked. When a placement raises a doubt about the screen it sits on, the decoration is no longer the job, and it goes to the full review.

Move it, make it bigger, put it above the heading: three requests to the agent on the rendered page, with the animation box visible until the last one, for a file from a set chosen for the audience and introduced on the landing page first.

Sources

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  1. Tailored meal plan

    • Samsung Food
    • 2025
    • 11 min read

    How I worked through the design process to move from an empty planner to a generated weekly plan.

  2. Share panel redesign

    • Fiuto
    • 2026
    • 6 min read

    How I use a set of custom skills to redesign complex features inside the coding agent, without Figma.

  3. Figma to code

    • GitLaw
    • 2026
    • 7 min read

    How I connected GitLaw's Figma library and code in both directions, with Storybook as the source of truth.

  4. Recipe AI

    • Samsung Food
    • 2023
    • 5 min read

    How I started integrating generative AI into native, user facing app features.

  5. Shareable insights

    • Fiuto
    • 2026
    • 6 min read

    How I take a research finding to a feature on staging.

  6. Health dashboard

    • Samsung Food
    • 2024
    • 8 min read

    How I designed Samsung Food's first health dashboard, with progress against the goals users set.

  7. Study sharing design

    • Fiuto
    • 2026
    • 5 min read

    How I ground a new feature in the code, the roadmap and the market before designing it.

  8. Casual meal planner

    • Samsung Food
    • 2024
    • 10 min read

    How I designed a to-do list mode in the planner for users who plan casually.

  9. Weekly competitive research

    • Fiuto
    • 2026
    • 6 min read

    How I turn a competitive finding into new projects on the roadmap in one session.

  10. Ingredient substitutions

    • Samsung Food
    • 2023
    • 5 min read

    How I designed ingredient swaps that let users adapt any recipe to their diet.

  11. Onboarding prototype

    • Fiuto
    • 2026
    • 6 min read

    How I prototype a whole user journey in the product's own components.

  12. Health goals

    • Samsung Food
    • 2023
    • 10 min read

    How I designed meal recommendations and a planner around users' own calorie and macro targets.

  13. Visual QA with agents

    • Fiuto
    • 2026
    • 5 min read

    How I review a delivered feature with ten agents testing it in real browsers.

  14. Meal swaps

    • Samsung Food
    • 2024
    • 8 min read

    How I took a meal swap from Beta feedback to release through thirteen sprints of scope negotiation with engineering.

  15. Admin components redesign

    • Fiuto
    • 2026
    • 5 min read

    How I design and build shared admin components in one coding session, with no Figma handoff.

  16. Planner improvements

    • Samsung Food
    • 2024
    • 9 min read

    How I took five planner briefs from hypothesis to handover under one mission.

  17. Study sharing handoff

    • Fiuto
    • 2026
    • 6 min read

    How I turn an approved mockup into real components, with states, mobile and both themes.

  18. Study sharing build

    • Fiuto
    • 2026
    • 6 min read

    How I run planning, implementation and checks as one pipeline, and settle the decisions the agent hands back.

  19. Study sharing release

    • Fiuto
    • 2026
    • 6 min read

    How I take a feature from staging to production.

  20. Onboarding build review

    • Fiuto
    • 2026
    • 6 min read

    How I review a built onboarding flow against its prototype and send each fix back.

  21. Illustrations and animation

    • Fiuto
    • 2026
    • 6 min read

    How I place illustration and animation on a working screen in minutes, by asking the coding agent.

  22. Profile access A/B test

    • VAHA
    • 2021
    • 4 min read

    How I designed the profile and its privacy settings for a smart mirror's companion app.

  23. Sportsnet app concept

    • Sportsnet
    • 2021
    • 10 min read

    How I co-created a sports app concept for younger fans with the Rogers team.

  24. Partner app onboarding

    • Utility Warehouse
    • 2020
    • 8 min read

    How I designed onboarding for new partners in a six-week Shape Up cycle, to reduce first-year drop-off.

  25. Access and entitlements

    • Discovery
    • 2019
    • 9 min read

    How I redesigned sign-up for users who could not tell a free account from a subscription.

  26. WWE Network native apps

    • WWE Network
    • 2018
    • 8 min read

    How I owned the UX of WWE Network's iPhone, iPad and Android apps on Massive's AXIS platform.

  27. Navigation redesign

    • DAZN
    • 2017
    • 10 min read

    How I redesigned navigation and tiles to give DAZN users quick access to content.

  28. Community and gamification

    • VAHA
    • 2021
    • 11 min read

    How I designed community and gamification features for VAHA, from a team workshop to the design system.

  29. Join funnel

    • Utility Warehouse
    • 2020
    • 9 min read

    How I redesigned Utility Warehouse's sign-up steps to make a multi-service bundle easier to join.

  30. Self-service account

    • Discovery
    • 2019
    • 9 min read

    How I designed a self-service account area for Discovery's streaming products.

  31. BritBox acquisition and account

    • BritBox
    • 2019
    • 9 min read

    How I designed BritBox's first UK sign-up and account journeys in two sprints.

  32. NFL Game Pass white label

    • NFL Game Pass
    • 2017
    • 9 min read

    How I designed a white-label NFL Game Pass to test DAZN's product as a service for sports leagues.

  33. Remote appointments

    • Utility Warehouse
    • 2020
    • 7 min read

    How I redesigned Utility Warehouse's remote appointment when lockdown made it essential.

  34. Native playback

    • Discovery
    • 2020
    • 8 min read

    How I specified playback for every Discovery streaming app, embedded in the platform's tech team.

  35. Univision sports streaming

    • Univision
    • 2018
    • 6 min read

    How I designed the UX of a direct-to-consumer football service for Univision on web, apps and Chromecast.

  36. Offline downloads

    • DAZN
    • 2016
    • 6 min read

    How I designed downloads for watching catch-up sport offline in DAZN's iOS and Android apps.

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