Fiuto: designing new features with AI

When creating a new feature from scratch, product teams will first ground its direction in research and their product tech stack: at a minimum, they will need to look into practices and patterns their product audience will be familiar with, and make sure their tech and dev team can deliver the agreed solution as planned. Using coding agents, it is much easier and faster now to do that sort of ground research, but agents need to have appropriate context to properly inform decisions.

Role
Founder
Year
2026
Team
Solo, with Claude Code
Shape
One session, about one hour with a mid-run skill fix
The studies list before the session, at two desktop widths and on a phone. Each row carries the study title, its priority, status, response and block counts and when it was last updated, and nothing anywhere on the row says who can see it. The studies list before the session, at two desktop widths and on a phone. Each row carries the study title, its priority, status, response and block counts and when it was last updated, and nothing anywhere on the row says who can see it. The same three views after: every row carries a sharing indicator beside the title. A padlock for private, a globe for public, a stack of avatars for the people who have access, and a plus-three count where the stack runs out of room. The same three views after: every row carries a sharing indicator beside the title. A padlock for private, a globe for public, a stack of avatars for the people who have access, and a plus-three count where the stack runs out of room.

Before and after. The studies list at two desktop widths and on a phone, with and without the sharing context the session designed. Three rows, rendered from the Ladle story the session produced, chosen so the indicator’s whole range is on screen at once: private with nobody else, private and shared past the point the avatars run out, and public.

Context

In the previous article I showed how I redesign complex components that are already implemented. This article opens a new arc: taking one new feature from design through to production. To deliver effective features it is key to ground the design process in research. Ideally this would include user research, but in constrained instances where time or budget would not allow it, it is still essential to review the market for references targeting your product audience, so that the features land right with them, to avoid confusion and increase your chances that the new feature will be usable for them. In this article I show how I use research skills within a coding agent to do that grounding work much faster than I could on my own, and how that can quickly inform design decisions.

What grounding a new feature involves

Without user research, the grounding available before design starts comes from four sources.

  1. The product itself: which surface the feature joins and what it already shows, since that page sets the hierarchy, density and conventions the new element has to follow.
  2. The data model and the tech stack: what the backend already exposes and what needs new work, so that agreed directions do not stall in delivery.
  3. The roadmap: whether the capability belongs to the current stage at all.
  4. The market: how comparable products expose the same job to the same audience, as the reference for patterns that audience already knows.

Each of these is normally a separate conversation with a different role. In the run below the agent covers all four from the repository, the roadmap and the market in the first twenty minutes of the session.

01The pipeline

The /ux family on a feature that does not exist yet

The same /ux orchestrator from the previous two articles handles a feature with no surface to review. The difference is the starting point: before any review or design it builds the product knowledge the build agent has, the repository, the data model, the roadmap, so the brief is written against the real product rather than my description of it, and the research is asked for in terms of my audience and competitive landscape instead of general UX advice.

Grounding scoutMaps the sharing model in the code: what the feature can display, in which context, at what backend cost.

Render verifyCaptures the target surface as it is, so every later stage measures against the real studies list.

ReviewTwo reviewers, visual craft and market patterns; the orchestrator synthesises them into the directions worth drawing.

IdeateWhole-screen mockups per round; my pick plus one named change goes into the next.

TranslateThe agreed mockup becomes real components in Ladle.

FidelityThe Ladle render is checked against the approved mockup before handoff.

The agent settles on its own what the code can show, what the page dictates and which reviewer findings become directions; it brings me four things: which direction answers the product question, what the next round may change, whether a round is still faithful to the page, and whether to hand off directly or go through translate first.

02The session

What is in this video

Which of my three concept validation studies had I shared, and with whom? The studies list could not tell me, so I give /ux that question with screenshots of the current product and run it on Opus 4.8.

The grounding scout separates a visual decision from a data requirement: private versus public can be shown with no backend work, collaborator avatars need a small backend change. It also flags that collaboration was still recorded on the roadmap as post alpha, while I had decided days earlier to release it before launch. The roadmap had not caught up, and the run caught the mismatch before any mockup existed.

The visual review makes one main point: no header chip and no sortable column, keep the lock beside the title and show avatars inline when the study is shared. The market review adds its list, and three directions arrive about twenty minutes in, rendered in the live app’s style. Option B puts my second account’s avatar on the one shared study and nowhere else, which answers the original question. I keep B and add the condition the agent had missed: long titles truncate at the end and push the sharing block out of view, so the next round truncates in the middle.

The session. Thirteen minutes, from the product question to a mockup ready for translate. The run took about an hour because I fixed the skill mid-run; without that, this task takes me 20 to 30 minutes.

The later rounds drift: the first mockups reproduced the page exactly, the next ones change its structure and drop details unrelated to my request, which would carry through translate as if they were requirements. I have the orchestrator record the current state (option B, middle ellipsis) as the requirement and review its own rounds for the drift, then fix the skill inline and restart from that state. Two more rounds settle a misaligned flex container. I then send the pick through translate instead of accepting the direct handoff the agent proposes, so that the build session starts from real components.

Drift entered this run in the second round, and the repair to the skill happened in the same session, between rounds, which is where most of the hour went and why the video is thirteen minutes while the run was not. The skill now hands every follow-up round the full markup of the picked direction, allows a change on the one axis I name, and has the orchestrator check each round for unrequested changes before it reaches me.

Conclusion

The screen, the data model, the roadmap and the market are four sources a team gathers by hand through four conversations with four roles, usually over days; here they arrived in twenty minutes from the repository, the roadmap and a description of the audience, and the roadmap mismatch surfaced with them. What I watch is the iteration: each round has to be held to the previous one, or the grounding established at the start is lost.

The grounding pass took twenty minutes across the code, the roadmap and the market. The iteration rounds held to it only after a fix to the skill.

Sources

Case studies

36 case studies

No filters

Focus

Discipline

Complexity

Sector

Consumer apps

Platform

  1. Tailored meal plan

    • Samsung Food
    • 2025
    • 11 min read

    How I worked through the design process to move from an empty planner to a generated weekly plan.

  2. Share panel redesign

    • Fiuto
    • 2026
    • 6 min read

    How I use a set of custom skills to redesign complex features inside the coding agent, without Figma.

  3. Figma to code

    • GitLaw
    • 2026
    • 7 min read

    How I connected GitLaw's Figma library and code in both directions, with Storybook as the source of truth.

  4. Recipe AI

    • Samsung Food
    • 2023
    • 5 min read

    How I started integrating generative AI into native, user facing app features.

  5. Shareable insights

    • Fiuto
    • 2026
    • 6 min read

    How I take a research finding to a feature on staging.

  6. Health dashboard

    • Samsung Food
    • 2024
    • 8 min read

    How I designed Samsung Food's first health dashboard, with progress against the goals users set.

  7. Study sharing design

    • Fiuto
    • 2026
    • 5 min read

    How I ground a new feature in the code, the roadmap and the market before designing it.

  8. Casual meal planner

    • Samsung Food
    • 2024
    • 10 min read

    How I designed a to-do list mode in the planner for users who plan casually.

  9. Weekly competitive research

    • Fiuto
    • 2026
    • 6 min read

    How I turn a competitive finding into new projects on the roadmap in one session.

  10. Ingredient substitutions

    • Samsung Food
    • 2023
    • 5 min read

    How I designed ingredient swaps that let users adapt any recipe to their diet.

  11. Onboarding prototype

    • Fiuto
    • 2026
    • 6 min read

    How I prototype a whole user journey in the product's own components.

  12. Health goals

    • Samsung Food
    • 2023
    • 10 min read

    How I designed meal recommendations and a planner around users' own calorie and macro targets.

  13. Visual QA with agents

    • Fiuto
    • 2026
    • 5 min read

    How I review a delivered feature with ten agents testing it in real browsers.

  14. Meal swaps

    • Samsung Food
    • 2024
    • 8 min read

    How I took a meal swap from Beta feedback to release through thirteen sprints of scope negotiation with engineering.

  15. Admin components redesign

    • Fiuto
    • 2026
    • 5 min read

    How I design and build shared admin components in one coding session, with no Figma handoff.

  16. Planner improvements

    • Samsung Food
    • 2024
    • 9 min read

    How I took five planner briefs from hypothesis to handover under one mission.

  17. Study sharing handoff

    • Fiuto
    • 2026
    • 6 min read

    How I turn an approved mockup into real components, with states, mobile and both themes.

  18. Study sharing build

    • Fiuto
    • 2026
    • 6 min read

    How I run planning, implementation and checks as one pipeline, and settle the decisions the agent hands back.

  19. Study sharing release

    • Fiuto
    • 2026
    • 6 min read

    How I take a feature from staging to production.

  20. Onboarding build review

    • Fiuto
    • 2026
    • 6 min read

    How I review a built onboarding flow against its prototype and send each fix back.

  21. Illustrations and animation

    • Fiuto
    • 2026
    • 6 min read

    How I place illustration and animation on a working screen in minutes, by asking the coding agent.

  22. Profile access A/B test

    • VAHA
    • 2021
    • 4 min read

    How I designed the profile and its privacy settings for a smart mirror's companion app.

  23. Sportsnet app concept

    • Sportsnet
    • 2021
    • 10 min read

    How I co-created a sports app concept for younger fans with the Rogers team.

  24. Partner app onboarding

    • Utility Warehouse
    • 2020
    • 8 min read

    How I designed onboarding for new partners in a six-week Shape Up cycle, to reduce first-year drop-off.

  25. Access and entitlements

    • Discovery
    • 2019
    • 9 min read

    How I redesigned sign-up for users who could not tell a free account from a subscription.

  26. WWE Network native apps

    • WWE Network
    • 2018
    • 8 min read

    How I owned the UX of WWE Network's iPhone, iPad and Android apps on Massive's AXIS platform.

  27. Navigation redesign

    • DAZN
    • 2017
    • 10 min read

    How I redesigned navigation and tiles to give DAZN users quick access to content.

  28. Community and gamification

    • VAHA
    • 2021
    • 11 min read

    How I designed community and gamification features for VAHA, from a team workshop to the design system.

  29. Join funnel

    • Utility Warehouse
    • 2020
    • 9 min read

    How I redesigned Utility Warehouse's sign-up steps to make a multi-service bundle easier to join.

  30. Self-service account

    • Discovery
    • 2019
    • 9 min read

    How I designed a self-service account area for Discovery's streaming products.

  31. BritBox acquisition and account

    • BritBox
    • 2019
    • 9 min read

    How I designed BritBox's first UK sign-up and account journeys in two sprints.

  32. NFL Game Pass white label

    • NFL Game Pass
    • 2017
    • 9 min read

    How I designed a white-label NFL Game Pass to test DAZN's product as a service for sports leagues.

  33. Remote appointments

    • Utility Warehouse
    • 2020
    • 7 min read

    How I redesigned Utility Warehouse's remote appointment when lockdown made it essential.

  34. Native playback

    • Discovery
    • 2020
    • 8 min read

    How I specified playback for every Discovery streaming app, embedded in the platform's tech team.

  35. Univision sports streaming

    • Univision
    • 2018
    • 6 min read

    How I designed the UX of a direct-to-consumer football service for Univision on web, apps and Chromecast.

  36. Offline downloads

    • DAZN
    • 2016
    • 6 min read

    How I designed downloads for watching catch-up sport offline in DAZN's iOS and Android apps.

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